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Assassin's Creed: Revelations Review

Ezio and Altair make graceful exits in Assassin's Creed: Revelations, another great historical adventure.

Star Wars: The Old Republic (PC Games)

Star Wars: The Old Republic isn't the next step in online role-playing games. Instead, it's a highly entertaining refinement of what has come before it.

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Ski Challenge 12 Version: 1.0

With Ski Challenge 12 you can take part in exciting, virtual skiing races, in which you can test yourself directly against fellow gamers.

Final Fantasy XIII-2 PlayStation3

Final Fantasy XIII-2 doesn't capture Lightning in a bottle, but it's still a fun and heartfelt role-playing adventure.

31 October 2011

The Sims 3: Pets Review

Horses and controllable cats and dogs give The Sims 3: Pets a good deal of heart.


The Good

  • Extensive customization options for cats, dogs, and horses  
  • Horses can enter races or contests for profit  
  • New town with new facilities  
  • Pets are fully controllable  
  • Allows for many low-maintenance pets.

The Bad

  • Pets have a limited impact on the world around them  
  • Expansion likely to appeal more to existing players than newcomers. 
  •  
The ownership of pets, we're often told, is one of the secrets to a long life, and that's a secret that Electronic Arts has taken full advantage of in extending the life span of each of its Sims games for the last 11 years. The Sims 3: Pets marks the third pet-based expansion for the franchise, and like the others, it makes its appearance just as the parent title shows signs of losing momentum after the release of multiple expansions. While The Sims 3: Pets doesn't change much of the core gameplay aside from extending many of the properties of human sims to their animal companions, its wealth of customization options and its welcome focus on horses make this expansion a treat for any animal lover. 

You can even raise a unicorn, provided you have the patience to find one.

While the console version takes place in a cramped suburban community and requires enduring loading screens every time you want to move behind the immediate cluster of houses, its PC counterpart centers on the spacious expanses of the Appaloosa Plains. It's a nice place to hang around, particularly if you're in the mood to try out the horse content. Not only are there a decent number of ranch-style country homes available to move into, but facilities specifically aimed at improving the lives of your equine friends dot the landscape. Horses can learn how to jump at the equestrian training grounds, for instance, and they can match their skills in racing and jumping against other horses at the equestrian center. 

Unsurprisingly, dogs and cats make up a lot of the pet-related content beyond horses, although you can also own low-maintenance pets such as chinchillas, birds, fish, and snakes. Players seeking an overdose of cuteness might balk at the realization that you can't create puppies and kittens--that's an option exclusive to console players--but you can use the extensive customization options to create almost any type of pet imaginable, provided it's at least somewhat based on pets that real people would have in their homes. More than 100 core breeds are available for cats and dogs alone, for instance, and you can customize these according to fur length, traits, and the color and texture of their coats. Later on, if you're of a mind to breed your pets, the physical attributes you chose at the create-a-pet screen sometimes appear in their offspring.
Pets also have skills such as digging and hunting, but they're more grounded in reality than the oddball pet careers that featured prominently in The Sims 2: Pets. That's not to say that they can't bring in money. Dogs, for instance, can occasionally dig up valuable chunks of meteorite worth several thousand simoleans. Meanwhile, cats can exercise their predatory skills on rodents and beetles and even the occasional low-maintenance pet. Best of all, dogs, cats, and horses are all individually controllable, which means that you can focus a lot of your attention on the pets at the expense of your human sims if you're so inclined. This goes a long way toward filling the waiting periods that occur when the pets' owners are at work. 

But nothing distinguishes the PC version from its console counterparts quite like the inclusion of horses. Not only can you customize horses with an array of options approaching those allowed for cats and dogs, but you can also train them to run in races or take part in jumping competitions. And since your human sim can learn how to ride as well, it's possible for horse and rider to train together and start raking in masses of simoleans that would have been unheard of in previous expansions. You don't even have to wait to take advantage of this system since The Sims 3: Pets lets you adopt a horse much as you would a dog or a cat. If you don't mind waiting, however, you can also search for stray horses in the wild (not to mention unicorns), many of which reward you with certain skills already prepared. The only drawback is that they take a bit longer to train.
If rewards are what you're after, though, you might be better served by breeding your beloved cats, dogs, or horses and selling them for a profit. Skills play heavily into their worth, so your sims need to teach them how to hunt or race effectively if you expect to benefit from your experiments in genetics. But you shouldn't expect the operation to turn into a digital puppy mill. Pets require a lot of love and attention to their wishes, and horses in particular require specialty chores, such as hoof maintenance and stall cleanup. It's hard work, but it's worth it. If you fulfill enough of your horse's wishes, you gain access to a special lifetime reward that increases the chances of wild animals visiting your home. 

The new setting of Appaloosa Plains allows plenty of room for horses to run around.

Beyond that, The Sims 3: Pets does an excellent job of making the pets feel like pets. The animations are masterful, and they provide enough spirit that you could watch a cat hunt or play with his toys for minutes at a time. In addition, pets can grow old and die, which inevitably throws your sims into fits of grief once they discover the tragedy. And most of the time, you won't even have to worry about technical issues marring the presentation. Over a month has passed since the game's initial release, and EA has taken the time to clean up virtually all of the few glitches that appeared at launch. 

The Sims 3: Pets is a worthy addition to the franchise's contemporary generation, and it walks a comfortable middle line between the wacky pet careers of The Sims 2: Pets and the disappointing animals found in The Sims: Unleashed. Here, almost everything works as it should, and the pets themselves add a dose of realism that probably should have shipped with the first game in 2009. But it's important to understand that this expansion is primarily aimed at enhancing the experience of your existing sims. Much as with the console versions, the impact the pets have on the world at large is negligible. Take the time to get to know them, however, and you'll find yourself in one of the better expansions for the game. Pets enrich our daily lives, so it's only fitting that they should enrich the lives of our sims as well.

11 October 2011

FIFA Soccer 12 Review

FIFA 12 is the definitive football game: challenging, addictive, and with more excellent features than ever before.

The Good

  • Defensive improvements make matches more balanced  
  • Player impact engine creates a range of realistic animations  
  • Compelling online modes  
  • New online matchmaking makes games fairer  
  • Excellent presentation.

The Bad

  • Single-player modes remain largely unchanged.
Distilling the world's most popular sport into a video game isn't an easy task. Aside from capturing the atmosphere of the game--the satisfying thump of boot on football, the on-pitch dramas created between player and referee, and the ferocious roar of the crowd as the ball sails into the back of the net--there are other considerations too. Some players want to manage their teams. Others want to live out their dreams of football stardom. Still others want to put their skills to the test against the best in the world, all the while clamouring for as realistic an experience as possible. FIFA 12 lets you do all of these things and more. For the first time, the PC version uses the same engine as its high-def console counterparts. As a result, it not only looks the part, but also gives you access to the same excellent new features, such as the tactical defending system, player impact engine, and head-to-head seasons. It's the new EA Sports Football Club that's the real draw, though, bringing with it an addictive levelling system that pits you against the world's players, keeping track of your own progress and that of your favourite team too. Not only is FIFA 12 the best game in the series, it's also one of the most exciting, accurate, and complete sports games around.

If you're a longtime FIFA player, then the changes to defending in this year's game might come as a bit of a shock. A new tactical defending system has been implemented that drastically changes the way you play. In previous versions of FIFA, a common tactic when defending was to hold down the two "pressing" buttons, which sent players in to close down attackers and win the ball, requiring little in the way of skill. That tactic no longer works. Instead of rushing in to take the ball, your player now just tracks the attacker and remains a few feet away, keeping him held back. This system of containing the opposition requires more thought than simply sticking a leg in and hoping for the best. You have to actively time when to tackle or decide if it's better to simply hold a player back, rather than rush in for the ball, miss the tackle, and have the opposition pass. 

If the opposition does get past, you now have the option of jostling them--that is, pulling on their shirt or using your player's arm to hold them back. This is a neat feature that brings the game closer to how the real-life sport is played, with new player animations making it look more realistic. Be warned, though; pull too many shirts, and the referee won't hesitate to throw a yellow, or even a red, card your way. Other improvements to the animation lie in the new player impact engine. This adds a physics system that simulates the impact between two players during tackles or other forms of contact. If you go in for a particularly aggressive tackle and slam into the player, the resulting animation is rarely the same twice, depending on the build and strength of the two players in question. Both or just one of you may end up in a heap on the pitch, while passing players leap over fallen bodies to get past. On the whole, the system works well, adding another layer of realism to the game. It's not infallible, though, and there are times when you see some comical rag-doll-physics-like animations as players flop over the pitch. 

Sending one to the back of the net is as satisfying as ever.

More tweaks to the controls come in the form of precision dribbling, which enable you to control the ball more accurately in close quarters. For example, when you get near the touchline, your player automatically knows he's there and retains tighter control of the ball to keep it in play. The system also affords you the ability to use small, quick touches to control the ball, letting you perform sharp turns and making it easier to beat the opposition's defence. You can shield yourself from other players while dribbling too, rather than being rooted to the spot like in previous games, giving you another way to get past defenders. These enhancements make FIFA 12 the most realistic representation of the sport yet. Scoring goals is trickier, with teams working together to implement strong lines of defence, but the game is all the better for it. You have to work harder, with a greater amount of skill required than ever before. These changes make those moments when you manage to score all the more satisfying. 

You can break out your newfound dribbling and defending skills in a number of modes, many of which have carried over from last year. These include Career mode, which lets you compete as a single player working through a 15-year career; as a player manager, where you manage your team's lineup and compete on the pitch; or as a manager, where you take a backseat to the on-pitch action and instead focus on tactics and building up your squad. There's something for everyone, and if you tire of one mode, you can easily switch between them at any time to mix things up. There's also an array of tournaments to play through, from the F.A. Cup through to custom leagues and knockout tournaments.

 A combination of new and returning online modes make FIFA 12 the most feature-packed version of the game yet. New this year are Head to Head Seasons and Online Friendlies. Head to Head Seasons is an online league, split into different divisions. You start in division 10, and at the end of each 10-game season your results determine whether you get promoted or, at the very least, avoid relegation to a lower division. You get three points for a win and one for a draw, with the number of points needed for promotion getting increasingly higher as you progress. Each division also has its own cup to win, starting with the EA Shield for lower divisions, through to the Premier Cup for the top tier. Tournaments for cups take place every few weeks, so you've always got another chance to compete for some silverware if you miss out the first time. Your performance is tracked too, so you can see how you compare to the rest of the online community, with a table showing you how many players are in each division. 


Online Friendlies is an evolution of unranked matches from FIFA 11. While you still play friendly games against your friends, the results are tracked. Every friend you play against creates a new season, with the two of you having 10 matches in which to earn more points and beat each other. At the end of the season, the winner receives another trophy for the cabinet. This makes playing against your friends all the more exciting, particularly if you're competing in regular matches, giving you all the excitement of the ranked leagues without having to play with strangers. If you do delve into playing with random opponents, though, things have been tweaked so matches are fairer. Instead of searching for a match and then picking a club--which usually results in everyone playing as a five-star team--you now pick your team before searching for an opponent. The game automatically finds an opponent with a similar level team and takes into account your division, skill, location, controls, and Did Not Finish percentage (rage quitters beware!), ensuring that most matches are even. 

Whichever mode you play in--online or offline--all your hard work is kept track of in FIFA 12's excellent EA Sports Football Club. At its simplest, the mode keeps track of your experience points, which are awarded to you in any game mode, giving you an overall level that you can compare to others worldwide. It's only when you delve deeper that the real fun begins. You can choose to support any real-life club from around the world, with your accomplishments and experience going toward them, regardless of what team you're playing as. This gives your favourite real-life team an overall position on global league tables, with the league resetting each week to allow for fresh competition. Fans of smaller clubs aren't at a disadvantage either, as scores for each team are based on averages, so even if you team's fan base is outnumbered when compared to the likes of Manchester United or Real Madrid, you're still in with a shot. 

There's never a dull moment in FIFA.

Competing to progress your favourite team up the table, even if it is a virtual one, is very compelling. Seeing your team slip down even one notch on the leaderboard is enough to spur you on to play more matches. There are also plans for EA Sports Football Club to incorporate real events from the world of football. These will include different challenges and storylines to play through. For example, if Liverpool beats Everton in the real world, that could be turned into a FIFA challenge where you could replay the match and try to avenge Liverpool. It's an interesting concept, and how well it works depends largely on any drama going on in the real world, and the ability for EA's dedicated writing staff to turn that into an interesting challenge. Integration with other FIFA games, such as on mobile devices and social networks, is also promised, letting you earn experience points regardless of which version of FIFA you're playing. And if that's not enough for you, the FIFA Ultimate Team mode that was released for previous games as DLC is now included for free too, letting you build a team of players by competing in matches and trading player cards. 

Whichever mode you play in, you're treated to the slick presentation that the series is famed for. Menus are easy to navigate, the commentary is exciting and well delivered, and the visuals are much crisper and more detailed than those in FIFA 11. If you've got the right hardware, FIFA 12 on PC looks even better than its console counterparts. It's easy to recognise your favourite players as they line up on the pitch, with official licences ensuring they sport the right kit too. And with the addition of the player impact engine, animations are more realistic than they've ever been. Excellent online modes and improved player handling further cement FIFA 12 as football at its best--gloriously deep, rewarding, addictive, and as close as you can get to the real thing without donning a pair of boots.